Switched on
Shape the feel
Echo on
build up over time (with the music)
weave a second photo through the same cut
The current cut runs on both photos and the pieces interleave. Loudness pushes the blend toward the second photo. Pure Koike collage.
second photo: random from your mixshuffle
split the frame with a shape
Outside the shape = your main Operation (top). Inside the shape = a second operation. They meet at a soft or hard edge.
auto-change the style (crossfade)
…chosen by the sound (else cycle)
Flowing = smooth motion. Stop-motion = hard Koike cuts at the pulse rate. Coverage is how much of the photo is in play; placement only affects flowing.
move on the beat
What the moving pieces do. Displace shifts them; remove cuts holes (filled with a white card, the original photo, black, a colour, or relocated so no pixels are lost); turn rotates pieces; swap exchanges pairs. Amount sets how much is affected. Shape and backing apply to Remove.
Over the build time: build up (starts intact, progressively transforms), resolve (starts smashed, settles back to the photo), or swell (breathes in and out). Restarts when you press Play.
Drift the look
slowly drift the look on its own
Sound drives the image
Each visual control can be driven by a feature of the sound. Pick a feature, set how much it pushes, and whether a louder feature pushes the control up (+) or down (−). The bar shows how hard it is pushing right now.
Loop region
loop position–
track length–
The loop always lands somewhere random. Set a length, drag the band to move it, pull the edges up close to perfect it, or roll a new slice.
Effects over the untouched loop · pedals, delay machines, space and noise beds. Everything off = the sound exactly as before.
Pedals
Drive · warmth into fuzz
Tremolo · pulsing level
Phaser · sweeping swirl
Chorus · thickens, flanges when deep
Wah · opens up as you play harder
Slicer · rhythmic pattern gate
Crush · lo-fi bit texture
Delay & canon
Space & beds
Reverb · space, up to a long wash
Smear · the sound recirculates into a drone bed
Noise bed · air that breathes with the playing
evolve the sound over time (loop kept; tone breathes)
Filter sweep, auto-pan, canon drift and a reverb wash drift slowly over the untouched loop, so the same riff keeps shifting.
Granular layer
Sprays tiny grains of the take into a drone or collage, mixed under the loop. Roam at 0 stays inside the loop (in key); turn it up to wander the whole take.
Shimmer
Auto-evolve cloud
Capture first, then pick a format and convert the last clip here.
Pristine render · renders every frame offline for sharp output (no live-capture mush, esp. on busy looks). Takes longer than it plays.
Match the current look · hold auto-change, drift & arc
Renders the look on screen now over a clean capture of the sound. Length rounds up to end on a whole loop. Uncheck "match" to let it evolve a fresh take instead.
pitch–
busyness–
duration–
auto-op (by pitch)–
Flow keeps it alive even in silence. Reactivity maps the live frequency bands across the image (bass→one side, treble→the other), so the deformation IS the sound. Smoothing turns snapping into glide.
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